Veronica Sundstedt
Universitetslektor/docent
Institutionen för datavetenskap, Rum J3220
Ladda ner:
Biografi
Jag är docent i datavetenskap vid institutionen för datavetenskap (DIDA) på Blekinge Tekniska Högskola (BTH). Jag var tidigare prefekt för institutionen för kreativa teknologier (2014-01-01-2019-02-28, som nu gått samman till den nya institutionen för datavetenskap där jag var prefekt 2019-03-01-2020-12-31). Tidigare arbetade jag som forskare och lektor vid institutionen för datavetenskap och statistik vid Trinity College Dublin, Irland. Jag har också varit postdok vid institutionen för datavetenskap vid Bristols universitet och Baths universitet i England. Jag har doktorerat inom datorgrafik vid Bristols universitet och är tidigare civilingenjör i medieteknik (med inriktning på visualisering) från Linköpings universitet. Mina forskningsintressen är inom datorgrafik, visualisering och utveckling av digitala spel speciellt med en inriktning mot perception. Ett annat intresseområde är nya interaktionstekniker och ögonstyrnings- och ögonspårningstekniker (eye tracking). År 2011 organiserade jag den första konferensen om ögonstyrda applikationer (NGCA). Jag har också tidigare varit med och organiserat konferensen ACM Symposium on Applied Perception in Graphics and Visualization (2007), Eurographics Ireland Workshop (2009) ACM ETRA (2019) och Eurographics STAR (2020). Jag är också medredaktör för ACM Transactions of Applied Perception och var ordförande för programmet på ACM Symposium on Applied Perception 2012. Under 2012 publicerades också min bok som heter ”Gazing at Games: An Introduction to Eye Tracking Control” av Morgan & Claypool. På BTH undervisar och examinerar jag främst inom kandidatarbeten/examensarbeten inom datavetenskap och utveckling av digitala spel. Jag är nuvarande projektledare (PI) för tre fyra projekt: Human-Centered Intelligent Realities (HINTS) – KK-stiftelsens profilprojekt (2022-2028), AVANS Maxi 23 – KK-stiftelsens projekt för att utveckla ny utbildning på avancerad nivå, KKS Recruitment Grant 21 – KK-stiftelsens bidrag för att anställa en ny lektor i spelteknik, samt ett nyligen beviljat bidrag från MSB för att genomföra en kunskapsöversikt. Jag har också varit projektägare (2017-2022) för vårt nya forskningsprojekt ”Datoranvändning med människan i centrum för nya visuella och interaktiva tillämpningsprogram” som finansieras av stiftelsen för kunskaps- och kompetensutveckling (KK-stiftelsen) i samproduktion med industrin. Sedan 1/9/21 är jag ny programansvarig för civilingenjörsprogrammet i spel- och programvaruteknik och civilingenjörsprogrammet i spelteknik (med start hösten 2022). Jag har också roller som huvudområdesansvarig i utveckling av digitala spel (utbildning) samt är ämnesföreträdare för datavetenskap (forskning).
Mer information
Intresseområden
- Computer Graphics (Modelling, Rendering, Animation)
- Visual and Interactive Computing
- Realistic Image Synthesis
- Efficient Rendering
- Perceptual Methods for Computer Graphics and Visualisation
- Visualisation
- Eye Tracking (Diagnostic and Interactive purposes)
- Novel Gaze-Controlled Applications
- Visual Attention and Eye Movements
- Game Analytics / Player Behaviour / Metrics
- Extended Reality (XR): Virtual Reality (VR) / Augmented Reality (AR) / Mixed Reality (MR)
- Human-Computer Interaction
- Experimental Design
- Digital Cultural Heritage
If you are interested in a B.Sc./M.Sc. project related to any of these areas please do come and talk to me or contact me at: veronica.sundstedt@bth.se
Forskningsorganisationer
- Member of ACM SIGGRAPH and Eurographics
- Member of EUCogII
Konferensorganisation och tidskriftsuppdrag
- ICAT-EGVE Conference Chair 2025
- ICAT-EGVE Program Chair 2023-2024
- Eurographics STAR Chair 2020
- ACM Symposium on Eye Tracking Research & Applications (ETRA) Paper Chair 2019
- Posters Chair for ACM womENcourage 2014
- Steering Committee ACM SAP (since 2012)
- Programme Chair for ACM Symposium on Applied Perception (SAP) 2012
- Establisher/Conference Chair for the 1st Conference on Novel Gaze-Controlled Applications (NGCA) 2011
- I am Associate Editor and on the editorial board for TAP – ACM Transactions of Applied Perception (since 2007) URL
- Posters Chair for ACM Symposium on Applied Perception in Graphics and Visualization (APGV) 2011
- Conference Chair, Eurographics Ireland 2009 Workshop
- Conference Chair for ACM Symposium on Applied Perception in Graphics and Visualization (APGV) 2007
Internationella programkommitteer
- ACM ETRA – Eye Tracking Symposium on Eye Tracking Research & Applications (2025)
- IEEE AIxVR – IEEE International Conference on Artificial Intelligence & extended and Virtual Reality (2024-2025)
- ACM SAP – Symposium on Applied Perception (2012-2015, 2017-2025)
- NordiCHI – Nordic Conference on Human-Computer Interaction (2024)
- ACM APGV – Symposium on Applied Perception in Graphics and Visualization (2009-2010)
- ACM SIGGRAPH ASIA – Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia (2008/2010-2011) (Sketches and Posters)
- ACM CHI – Conference on Human Factors in Computing Systems, One-day Workshop (Gaze Interaction in the Post-WIMP World) (2013)
- GRAPP – International Conference on Computer Graphics Theory and Applications (2009-2013)
- PETMEI – International Workshop on Pervasive Eye Tracking and Mobile Eye-Based Interaction (2015-2016)
- PLEY – Eye Tracking in Play and Sports Workshop (2022)
- PLEY – Eye Tracking in Games and Play Workshop (2020-2021)
- 2nd Workshop on Eye Tracking and Visualization (ETVIS’16)
- SIGRAD – The Swedish Chapter of Eurographics (2013-2015)
- MobileHCI – International Conference on Human-Computer Interaction with Mobile Devices and Services (2015)
- Workshop on Human-Centered VR, AR and Gaming (2011)
Granskare
- IEEE Transactions on Games (journal paper 2024)
- Entertainment Computing (journal paper 2024)
- NordiCHI – Nordic Conference on Human-Computer Interaction (conference papers 2016/2024)
- IEEE VIS – Visualization and Visual Analytics (short conference papers 2024)
- ICAT-EGVE – International Conference on Artificial Reality and Telexistence & Eurographics Symposium on Virtual Environments (conference papers 2023 (additional reviewer as Program Chair role)
- CHI Play – Symposium on Computer-Human Interaction in Play is the international and interdisciplinary conference (by ACM SIGCHI) (conference papers 2015/2018, journal paper 2021)
- ACM Transactions of Computer-Human Interaction (journal paper 2015/2016/2021)
- ACM SIGGRAPH ASIA Symposium on Education (2016)
- Universal Access in the Information Society (journal paper 2015)
- SIGRAD – The Swedish Chapter of Eurographics (conference papers 2015)
- PETMEI – International Workshop on Pervasive Eye Tracking and Mobile Eye-Based Interaction (conference papers 2015-2016)
- ACM SIGGRAPH ASIA – Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia (conference/journal papers 2015)
- MobileHCI – International Conference on Human-Computer Interaction with Mobile Devices and Services (conference papers 2015)
- womENcourage (posters 2015)
- Computers & Graphics (journal papers 2014-2015)
- Journal of Graphics Tools (journal paper 2013)
- ETSA – Eye Tracking South Africa (conference papers 2013)
- ACM CHI – Conference on Human Factors in Computing Systems (conference/journal papers 2013)
- ACM SAP – Symposium on Applied Perception (conference papers 2012-2018)
- ACM Transactions on Interactive Intelligent Systems (journal paper 2012)
- ACM SIGGRAPH – Conference and Exhibition on Computer Graphics and Interactive Techniques (conference/journal papers 2012-2014)
- ACM SIGGRAPH VRCAI-VRAR – Workshop on Human-Centered VR, AR and Gaming (workshop papers 2011)
- ACM APGV – Symposium on Applied Perception in Graphics and Visualization (conference papers 2009-2010/2012, posters 2011)
- Eurographics (conference/journal papers 2010-2011/2013, state-of-the-art star reports 2010-2011)
- ACM JOCCH – Journal on Computing and Cultural Heritage (journal paper 2010)
- CGF – Computer Graphics Forum (official journal of Eurographics 2009/2012)
- WSCG – International Conference on Computer Graphics, Visualization and Computer Vision (conference papers 2011-2014)
- PRESENCE – Teleoperators and Virtual Environments (journal papers 2009-2010)
- ACM TAP – Transactions of Applied Perception (journal papers, ongoing as Associate Editor role)
- IJVR – International Journal of Virtual Reality (journal papers)
- ACM SIGGRAPH – Conference and Exhibition on Computer Graphics and Interactive Techniques (courses, sketches, posters, talks, emerging technologies, information aesthetics)
- ACM SIGGRAPH ASIA – Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia (conference/journal papers 2009-2010/2012, courses 2009, sketches and posters 2008-2011)
- ACM VRST – Symposium on Virtual Reality Software and Technology (conference papers)
- GRAPHITE – International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia (conference papers)
- GRAPP – International Conference on Computer Graphics Theory and Applications (conference papers 2009-2012)
- VAST (Eurographics) – International Symposium on Virtual Reality, Archaeology, and Cultural Heritage (conference papers)
- CHI – Computer-Human Interaction (work in progress and student research competition)
Uppdrag som opponent/Betygsnämnd/Senior granskare
Opponent för doktorandavhandling
- Dr. Pontus Ebelin, Evaluating and Improving Rendered Visual Experiences: Metrics, Compression, Higher Frame Rates & Recoloring. Lund University on 2024-03-15.
- Dr. Pierre Moreau, Towards Fully Dynamic Surface Illumination in Real-Time Rendering Using Acceleration Data Structures. Lund University on 2021-01-14.
Opponent för för-Ph.D. seminarie
- Lida Huang, Accessible Artistic Visual Expression Via Eye Tracking. University of Skövde on 2023-05-02.
Betygskommitte för doktorandavhandling
- Dr. Alberto Alvarez, Exploring Game Design Through Human-AI Collaboration. University of Malmö on 2022-09-27.
- Dr. Elio Ventocilla, Visualizing Cluster Patterns at Scale – A Model and a Library. University of Skövde on 2021-03-12.
- Dr. Fankai Yang, Simulating Group Interactions through Machine Learning and Human Perception. Royal Institute of Technology on 2021-01-25.
- Dr. Goran Milutinovic, Computational and Visual Tools for Geospatial Multi-Criteria Decision-Making. University of Gävle on 2020-04-21.
- Dr. Fernando Bevilacqua, Game-calibrated and user-tailored remote detection of emotions: A non-intrusive, multifactorial camera-based approach for detecting stress and boredom of players in games. University of Skövde on 2018-11-19.
- Dr. Gabriel Eilertsen, The high dynamic range imaging pipeline – Tone-mapping, distribution, and single-exposure reconstruction. Linköping University on 2018-06-08.
- Dr. Alan Davies, Eye movement analysis of electrocardiograms using data driven units of interest. Manchester University on 2018-05-02.
- Dr. Linnéa Larsson, Event Detection in Eye-Tracking Data for Use in Applications with Dynamic Stimuli. Lund University on 2016-04-04.
- Dr. Magnus Andersson, Algorithmic Improvements for Stochastic Rasterization \& Depth Buffering. Lund University on 2015-10-16.
Intern examinator för överflyttning till doktorandprogrammet (2009-2010)
Jag var intern examinator för flera studenter som övergick till att bli heltidsdoktorander vid Trinity College Dublin. Även om studenterna arbetade mot en doktorsexamen var de tvungna att klara ett prov för att bli fullt registrerade. Min roll som intern examinator var att, i samarbete med studentens handledare, bedöma om studenten var redo att fortsätta sin doktorandutbildning och bli fullt registrerad.
- Jonathan Ruttle, Optimised 3D Reconstruction using Multi-Sensor input and Kernel Density Estimation
- Tom Van Eyck, Real-time Crowd Rendering
- Cathy Ennis, Crowd and Group Behaviour
Intern examinator för en M.Sc. avhandling (2010)
Jag var intern examinator för en M.Sc.-avhandling i forskning som genomfördes vid Trinity College Dublin.
- Nithin Tharakan, Real-Time Geometry Aware Motion Planning
Senior granskare för doktorander
- Jonatan Flyckt (Software Engineering, 2022-ongoing)
- Josefin Lövdahl (Strategic Sustainable Development, 2021-ongoing)
- Dr. Siva Dasari (Computer Science, 2015-2021)
- Dr. Ana Luiza (Applied Health Technology, 2015-2020)
- Dr. Sai P Josyula (Computer Science, 2017-2019)
- Dr. Jefferson Molleri (Software Engineering, 2014-2018)
- Dr. Edgar Lopez (Computer Science, 2015)
- Dr. Junaid Junaid (Telecommunication Systems, 2012-2013)
Andra aktiviteter
- (Previous) ACM-W Europe Executive Committee URL
Nuvarande kurser
- DV2583: Digital Etik (under utveckling 2022) – Examinator/Kursansvarig
- TE2502: Examensarbete för civilingenjörer, 30 ECTS (2016-) – Handledare/Examinator/Fakultetsgranskare
- DV1478: Kandidatarbete i Datavetenskap, 15 ECTS (2016-) – Examinator
- UD1416: Kandidatarbete i Utveckling av digitala spel, 15 ECTS (2013-) – Examinator/Kursansvarig
Tidigare kurser (ska uppdateras)
- DV2556: Forskningsmetodik i spel- och programvaruteknik, 7.5 ECTS (2018-2020) – Examinator/Kursansvarig (olika roller)
- TE2501: Examensarbete för civilingenjörer, 30 ECTS (2016-) – Handledare/Examinator/Fakultetsgranskare
- DV1508: Gränssnitt för spelredigeringsverktyg, 7.5 ECTS (2021) – Examinator/Kursansvarig
- DV2524: Examensarbete i Datavetenskap för civilingenjörer, 30 ECTS (2014-2015, 2016-2018 restexamination) – Examinator/Kursansvarig
- DV1474: Visualisering, 7.5 ECTS (2014-2015, 2016-2017 restexamination, 2018-) – Examinator/Kursansvarig
- ET2533: Gränssnitt med känselåterkoppling, 7.5 ECTS (2017) – Föreläsare
- DV2519: Aktuella speltekniker, 7.5 ECTS (2014-2016) – Examinator/Kursansvarig
- DV1478: Kandidatarbete i Datavetenskap, 15 ECTS (2013-2015) – Examinator/Kursansvarig
- DV2538: Masterarbete i Datavetenskap (2014) – Handledare
- UD1425: Avancerad Animation, 7.5 ECTS (2014) – Examinator
- UD1424: Karaktärsanimering, 7.5 ECTS (2013) – Kursansvarig
- DV1521: Forskningsorientering inom spel- och programvaruteknik , 2ECTS (2013-2014)
- DV1413: Visualisering, 7.5 ECTS (2011-2013) – Kursansvarig
- DV2512: Masterarbete i datavetenskap (2011)
- DV1322: Kandidatarbete i datavetenskap (2011)
- UD1405: Plugin-konstruktion och scripts, 4.5 ECTS (2011-2013) – Kursansvarig
- DV2519: Aktuella Speltekniker, 7.5 ECTS (2012-2013)
- UD1410: Animera mera, 7.5 ECTS (2011-2013) – Kursansvarig
- UD1409: Karaktärsanimering, 7.5 ECTS (2010-2012) – Kursansvarig
- UD1403: Grunder i 3D-modellering med skissteknik, 7.5 ECTS (2010-2011)
- UDG05: Karaktärsmodellering med anatomi, 7.5 ECTS (2011-2012)
- UD1404: Interiör och exteriör omgivning med skissteknik, 7.5 ECTS (2011-2012)
- DV1414: Användbarhet och interaktion, 7.5 ECTS (2011)
- CS7038: Games Group Project (Course Responsible and Lecturer at TCD, 2010)
- CS7033: Real-time Animation (Course Responsible and Lecturer at TCD, 2008-2009)
- CS4D3: Computer Graphics (Course Responsible and Lecturer at TCD, 2008-2009)
- COMSM30115: Computer Graphics (Occasional Lecturer at Bristol, 2007)
- COMSM2003: Advanced Computer Graphics (Teaching Assistant at Bristol, 2003-2005)
- COMSM30115: Computer Graphics (Teaching Assistant at Bristol, 2003-2005)
- COMSM30800: Professional Studies (Teaching Assistant at Bristol, 2003)
- COMS12302: Scientific Computing (Teaching Assistant at Bristol, 2003)
Kurser i pedagogi (som jag själv deltagit i)
- Higher education pedagogy: introduction course (2010/2011)
- Higher education pedagogy: project course (2010/2011)
- Forskarhandledarutbildning: FLUS (2010/2011)
Sammanfattande beskrivning av forskning
My research background and interests lie in computer graphics (modelling, rendering, animation) and its applications, allowing interesting opportunities for interdisciplinary research in human-computer interaction, visualisation, psychology, neuroscience, digital media, the games and entertainment industry, archaeology, and design. I am in particular interested in extended realities (XR) encompassing virtual reality (VR), augmented reality (AR), and mixed reality (MR), realistic image synthesis, efficient realistic rendering, perception and graphics/visualisation, eye tracking (diagnostic and interactive purposes), novel gaze-controlled applications (games and interfaces), visual attention and gaze prediction, cross-modal research, animation, human-computer interaction, digital game development (including game analytics, player behaviour, metrics), user studies, psychophysics, and digital cultural heritage. My main work focuses on considering the human observer in creating novel computer algorithms and techniques (human-centered computing). I often use psychophysics as an evaluation tool in my research, as well as objective evaluation methods. During the last few years, I have also started to explore how intelligence can be incorporated into XR applications for the next generation of human-centered intelligent realities (https://a.bth.se/hints/). I have significant experience designing experiments and retrieving ethical vetting for research from the Swedish Ethical Review Authority.
Erbjuden handledning på kandidat/magister/master nivå
Please contact me if you are interested in a B.Sc./M.Sc. project in computer science (computer graphics and digital game development).
- Computer Graphics (Modelling, Rendering, Animation)
- Visualisation
- Visual Computing
- Digital Game Development
- Motion Capture
- Eye Tracking
- Other topics within computer science (experiments)
Huvudhandledning av doktorander
- Emil Folino, Förste Universitetsadjunkt, (Enrolled as Ph.D., Ongoing) 2025-01-01-ongoing
I have been involved in the topic development here. - Peng Wang (Enrolled as Ph.D., Ongoing) 2024-11-01-ongoing
I have been involved in recruitment, admittance and topic development here. - Majed Elwardy (Enrolled as Ph.D., Ongoing) 2024-05-08-ongoing (defence planned for 2025-01-17)
I was first involved in the Ph.D. supervision team (see co-supervision) and was recently appointed the main supervisor. - Chaoming Wang (Enrolled as Ph.D., Ongoing) 2023-10-XX-ongoing
I have been involved in recruitment, admittance and topic development here. I was first involved in the Ph.D. supervision team (see co-supervision) and was appointed the main supervisor last year. I am also the project leader of the KKS Profile grant, which supports this research student. - Dr. Petar Jercic (Enrolled as Ph.D., Completed) 2014-11-03-2019-04-26
This Ph.D. student had previous supervisors leaving BTH, so I took over supervision at a time after the licentiate (2013-11-13). First informally at the beginning of 2014 due to the main supervisor (on sick leave) and then formally as the main supervisor since all staff left. As the main supervisor, I guided all aspects of research education and completed the dissertation and final defence, including collaboration on ISI journal papers in the thesis. I organised the final Ph.D. defence (committee, opponent, etc.) resulting Ph.D. dissertation, http://bth.diva-portal.org/smash/get/diva2:1284122/FULLTEXT02.pdf. - Tekn. Lic. Diego Navarro (Lic. Completed, Enrolled as Ph.D., Ongoing) 2015-09-01-ongoing
Here I have been responsible for the full process of admittance, research planning, and main supervision and examination of the Lic. degree (2020-12-18). Resulting Lic. dissertation, https://bth.diva-portal.org/smash/get/diva2:1500788/FULLTEXT03.pdf. I supervise the later part of the Ph.D. (ongoing but formal admission 2021-02-02). - Francisco Lopez Luro (Enrolled as Ph.D., Passed Away) 2017-05-16-passed away
I have previously been involved in Franciscos Ph.D. supervision since 2010 (see co-supervision experience), when he was enrolled at the University of Valencia. He was enrolled as a new Ph.D. student at BTH in 2017, and I have been his main supervisor since then. We defined the topic of his Ph.D., and we jointly collaborated with Tobii Pro as an external industry partner. I have been responsible for the full process of admittance and main supervision until the unfortunate passing of Francisco in October 2020. - Yu Fu (Enrolled as Ph.D.) 2017-12-01-2024-06-24
Since the start, I have been responsible for the full admissions process, topic development, and main supervision during the mentioned period. - Tino Krautwald (Enrolled as Lic., Terminated) 2018-03-01-2019-03-28
I was involved in the company recruitment, enrollment and initial application process, topic development, and licentiate supervision until termination. I have also developed and given a Ph.D. course taken by the candidate.
Biträdande handledning av doktorander
- Nan Huang (Enrolled as Ph.D., Ongoing) 2023-08-21-ongoing
Main Supervisor: Assoc. Prof. Prashant Goswami. Here, I am involved in the Ph.D. supervision team and the Project Leader of the KKS Profile grant supporting this research student. - Majed Elwardy (Enrolled as Ph.D., Ongoing) 2018-05-01-2024-05-07
Main Supervisor: Prof. Hans-Jürgen Zepernick. I am involved in the Ph.D. supervision team and helped with the KKS Synergy grant supporting this research student. I have also developed and given a Ph.D. course taken by the candidate. I was assigned to take over the main supervision from 2024-05-08. - Chaoming Wang (Enrolled as Ph.D., Ongoing) 2023-08-21-ongoing
Main Supervisor: Assoc. Prof. Abbas Cheddad. I was involved in the Ph.D. supervision team and the Project Leader of the KKS Profile grant supporting this research student. I was assigned to take over the main supervision from 2023-10-23. - Viktor Kelkkanen (Lic. Completed, Enrolled as Ph.D., Completed) 2018-02-12-2023-05-08
Main Supervisor: Prof. Markus Fiedler. Here I am involved in the Ph.D. supervision team, we have written a joint ethical vetting application, and I am also co-applicant of the KKS Synergy grant supporting this research student. \textcolor{blue}{Resulting Licentiate dissertation, http://www.diva-portal.org/smash/get/diva2:1552832/FULLTEXT03.pdf. - Tekn. Lic. Dang Ninh Tran (Enrolled as Ph.D., Completed) 2017-12-01-2022-05-27
Main Supervisor: Prof. Hans-Jürgen Zepernick. Here, I was involved in the Ph.D. supervision team, Lic. (2020-05-31). Resulting Licentiate dissertation, https://bth.diva-portal.org/smash/get/diva2:1427532/FULLTEXT02.pdf. I have also developed and given a Ph.D. course taken by the candidate. - Dr Wei Wen (Enrolled as Ph.D., Completed) 2014-10-28-2019-03-14
Main Supervisor: Dr. Siamak Khatibi. Here, I was involved in the co-supervision. Resulting Ph.D. dissertation, https://bth.diva-portal.org/smash/get/diva2:1272821/FULLTEXT02.pdf. - Stefan Petersson (Enrolled as Ph.D., Paused) 2012-06-29-2014-01-01
Main Supervisor: Prof. Håkan Grahn. Stefan paused his research studies and worked as a research engineer on the Big Data project. I was involved in the initial active supervision until around the summer of 2013, even if the formal break came later. - Francisco Lopez Luro (University of Valencia Ph.D., Terminated) 2010-2011
Main Supervisor: Ramon Mollá. Francisco was originally a Ph.D. student at the University of Valencia, supervised by Ramon Mollá. In 2009, when I was working at Trinity College Dublin (TCD), Francisco found my work and got interested in my research direction since it was close to what he wanted to research. This led to joint work and collaboration on the published paper. After this, I was invited to co-supervise Francisco’s Ph.D. around the fourth term of 2010. In practice, Francisco left Spain around 2011 and later started a temporary adjunct position at BTH in 2012. Hence, I am listing 2011 as the practical end date in Valencia, although we continued to discuss research for the next few years with Ramon, and the technical end date is around 2013. When Francisco started a Ph.D. (half-time) as part of his adjunct position at BTH in 2017, I became his main supervisor for the new direction.
Nuvarande handledning av masterarbeten/civilingenjörexamensarbeten
- För handledning av nya arbeten kontakta gärna mig på vsu@bth.se.
Nuvarande handledning av kandidatarbeten
- För handledning av nya arbeten kontakta gärna mig på vsu@bth.se.
- Adrian Tegelind, Evaluation of Hand Collision in Mixed Reality, Blekinge Institute of Technology, 2024.
- Nathanael Remstedt and Filip Unger, Effects of Head-Coupled Perspective on User Experience in a First-Person Shooter Game, 2023. In collaboration with Blackdrop Interactive.
- Oskar Nyström, Evaluating PQPM for Usage in Combination with Continuous LOD in VR, Blekinge Institute of Technology, 2022. In collaboration with IKEA.
- Anton Karlsson, The Impact of Indirect Social Gaze in Competitive Multiplayer Games, Blekinge Institute of Technology, 2022.
- Måns Bränneby and Oliver Gerfort, Visualizations in Augmented Reality for Multiple Real-Time Unmanned Aerial Vehicle Video Feeds: Visualizing Occluded and Out-of-View Entities, Blekinge Institute of Technology, 2022. Co-supervised with Valeria Garro. In collaboration with Maxar International Sweden AB.
- Vendela Eklund, Maximizing the VR Play Space by Using Procedurally Generated Impossible Spaces: Research on VR Play Spaces and Their Impact on Game Development, Blekinge Institute of Technology, 2022. Co-supervised with Valeria Garro. In collaboration with Resolution Games.
- Alexander Dahlin, Improving Ray Tracing Performance with Variable Rate Shading, Blekinge Institute of Technology, 2021. Resulting in a short paper named Improving Ray Tracing Performance with Variable Rate Shading, 39th Computer Graphics & Visual Computing Conference (CGVC 2021). University of Lincoln, UK.
- Joakim Sjöberg and Filip Zachrisson, A Performance Comparison of Dynamic- and Inline Ray Tracing in DXR – An application in soft shadows, Blekinge Institute of Technology, 2021. Co-supervised with Stefan Petersson (AMD).
- Jesper Nilsson and Felix Nilsson, Comparing Automated Testing Approaches for FPS Games, Blekinge Institute of Technology, 2021. In collaboration with Blackdrop Interactive.
- Marcus Holmberg, Recording Rendering API Commands for Instant Replay: A Runtime Overhead Comparison to Real-Time Video Encoding, Blekinge Institute of Technology, 2020.
- Oskar Warnhag and Nick Wedzinga, Evaluating the Effects of Pre-Attentive Processing on Player Performance and Perception in Platform Video Games, Blekinge Institute of Technology, 2019. Co-supervised with Dr. Valeria Garro.
- Mattias Willemsen, Evaluating player performance and usability of graphical FPS interfaces in VR, Blekinge Institute of Technology, 2019. Co-supervised with Dr. Valeria Garro.
- Albin Bernhardsson and Ivar Björling, Generation and evaluation of collision geometry based on drawings, Blekinge Institute of Technology, 2018. Co-supervised with Dr. Prashant Goswami.
- Andreas Flöjt, Exploiting temporal coherence in scene structure for incremental draw call recording in Vulkan, Blekinge Institute of Technology, 2018. Co-supervised with Stefan Petersson.
- Jim Nilsson and Peter Valtersson, Machine Vision Inspection of the Lapping Process in the Production of Mass Impregnated High Voltage Cables, Blekinge Institute of Technology, 2018. Co-supervised with Stefan Petersson. In collaboration with NKT HV Cables AB. Received the 50.000 sek price from Sparbanksstiftelsen Kronan (the highest award). https://www.bth.se/nyheter/studenter-belonas-for-utmarkta-examensarbeten/.
- Jonas Axelsson, Comparison of user accuracy and speed when performing 3D game target practice using a computer monitor and virtual reality headset, Blekinge Institute of Technology, 2017.
- Daniel Hildesson and Filip Hintze, Implementation and Evaluation of a Different Way of Displaying Games in Virtual Reality, Blekinge Institute of Technology, 2017.
- William Moberg and Joachim Pettersson, Interacting with Hand Gestures in Augmented Reality: A Typing Study, Blekinge Institute of Technology, 2017.
- Anders Tobias Andersson, Facial Feature Tracking and Head Pose Tracking as Input for Platform Games, Blekinge Institute of Technology, 2016.
- Alexander Petrini and Henrik Forslin, Evaluation of Player Performance with a Brain Computer Interface and Eye Tracking Control in an Entertainment Game Application, Blekinge Institute of Technology, 2016.
- Jarl Larsson, Performance of Physics-Driven Procedural Animation of Character Locomotion: For Bipedal and Quadrupedal Gait, Blekinge Institute of Technology, 2015. Co-supervised with Dr. Martin Fredriksson.
- Yi Chai, A novel progressive mesh representation method based on the half-edge data structure and √3 subdivision, Blekinge Institute of Technology, 2015.
- Jonas Alexander Göransson, A Temporal Stable Distance to Edge Anti-Aliasing Technique for GCN Architecture, Blekinge Institute of Technology, 2015. In collaboration with EA DICE.
- David Gustavsson, Interaction with a 3D modeling tool through a gestural interface: An Evaluation of Effectiveness and Quality, Blekinge Institute of Technology, 2014.
- Robin Thunström, Passive gaze-contingent techniques relation to system latency, Blekinge Institute of Technology, 2014. In collaboration with Tobii Technology.
- Daniel Palm, Eye on the Prize: Enhancing Realism during Interaction towards Non-Player-Characters with Natural Eye Movements, Blekinge Institute of Technology, 2013. Co-supervised with Dr. Johan Hagelbäck.
- Diego Navarro, Improving Player Performance by Developing Gaze Aware Games, Blekinge Institute of Technology, 2014. Resulting in an extended abstract named Improving player performance through gaze aware games, ACM SIGCHI Annual Symp. on Computer-Human Interaction in Play (CHIPlay 2014), EyePlay workshop. Toronto, Canada.
- Muhammad Azam and Luqman Ahmed, A Comparative Evaluation of Usability for the iPhone and iPad, Blekinge Institute of Technology, 2011.
- Jan Kamp, Gaze-Based Paint Program with Voice Recognition, Trinity College Dublin, 2009-2010. Resulting in a paper named Gaze and voice controlled drawing, presented in the Proceedings of the 1st conference on novel gaze-controlled applications (ACM NGCA 2011), https://doi.org/10.1145/1983302.1983311.
- Alan Purvis, Procedural Generation and Evaluation of Large-Scale Flora Ecosystems, Trinity College Dublin, 2009-2010. Resulting in a poster in the Proceedings of the 7th Symposium on Applied Perception in Graphics and Visualization (ACM APGV 2010), https://doi.org/10.1145/1836248.1836288 and a paper presented in EG UK Theory and Practice of Computer Graphics (TPCG 2010), http://dx.doi.org/10.2312/LocalChapterEvents/TPCG/TPCG10/107-114.
- Brendan Fields, Interactive Volume Rendering using CUDA, Trinity College Dublin, 2008-2009.
- Jonathan O’Donovan, Gaze and Voice Based Game Interaction, Trinity College Dublin, 2008-2009. Resulting in a paper presented at EG Ireland 2009.
- David Whelan, Real-time Rendering of Translucency in Skin, Trinity College Dublin, 2008-2009. Co-supervised with Dr Diego Gutierrez, University of Zaragoza, Spain. Resulted in an IEEE Computer Graphics and Applications journal paper.
Tidigare biträdande handledning av masterarbeten
- Sumaya Ahmed, Task-Map Plugin for Maya, University of Bristol, 2005.
- Ivana Rudolfova, High-Fidelity Rendering of the Interior of an Egyptian Temple, University of Bristol, 2004. Resulting in a paper presented at the 8th Central European Seminar on Computer Graphics (CESCG 2004), https://old.cescg.org.
Tidigare handledning av kandidatarbeten
- Martin Ohlson, Comparison of Particle System Performance In Object-Space and Image-Space Within a DirectX11 Implementation, Blekinge Institute of Technology, 2024.
- Benjamin Lind Nilsson, Possibilities and Challenges of City Planning using 3D Visualisation: A systematic literature review on usefulness, and a study on the future possibilities of city visualization using 3D computer graphics, Blekinge Institute of Technology, 2023. Co-supervised with Valeria Garro. In collaboration with Karlskrona municipality.
- Adrian Björkholm, Performance benchmarks of lip-sync scripting in Maya using speech recognition: Gender bias and speech recognition, Blekinge Institute of Technology, 2022.
- Jennifer Larsson-Ståhl, A Study on the Perceived Realism Of Strand-based Hair Simulated By Style: Evaluating Real-time Hair-simulation in Unreal Engine 4, Blekinge Institute of Technology, 2020.
- Jonatan Fransson and Teemu Hiiriskoski, Measuring Immersion and Enjoyment in a 2D Top-Down Game by Replacing the Mouse Input with Eye Tracking, Blekinge Institute of Technology, 2019.
- Lucas Stridbar and Emma Henriksson, Subjective Evaluation of Marker-Based and Marker-Less AR for an Exhibition of a Digitally Recreated Swedish Warship, Blekinge Institute of Technology, 2019. Co-supervised with Dr. Valeria Garro. Resulting from a collaboration with Varvshistoriska Föreningen (VHFK) in Karlskrona, https://www.vhfk.se/projektgrupper/projekt-stapeln/.
- Jonah Napieralla, Comparing Graphical Projection Methods at High Degrees of Field of View, Blekinge Institute of Technology, 2018. Resulting in the journal of WSCG 28(1-2):163-167 named Ultrawide field of view by curvilinear projection methods, http://wscg.zcu.cz/wscg2020/journal/H13.pdf.
- Erik Wikström, Expected Damage of Projectile-Like Spell Effects in Games, Blekinge Institute of Technology, 2018.
- Max Larsson and Sebastian Lundgren, Perception of Realistic Flocking Behavior in the Boid Algorithm, Blekinge Institute of Technology, 2017.
- Erik Pettersson, Social Interaction with Real-time Facial Motion Capture, Blekinge Institute of Technology, 2017. Resulting in a paper presented at Proceedings of the ACM Proceedings of the Tenth International Conference on Motion in Games (MIG ’17) named A Perceptual Evaluation of Social Interaction with Emotes and Real-Time Facial Motion Capture, https://doi.org/10.1145/3136457.3136461.
- Dennis Olsen, Användargräanssnittets påverkan på spelarens fixeringspunkter, Blekinge Institute of Technology, 2017. Co-supervised with Dr. Hans Tap.
- Julia Karlsson, Using graphical attributes to influence the perception of safety in a 3D environment, Blekinge Institute of Technology, 2016.
- Mattias Sjöholm, Investigating Gaze Attraction to Bottom-Up Visual Features for Visual Aids in Games, Blekinge Institute of Technology, 2016.
- Isak Stensmar, Steganografi i bilder: En studie om bildformat och visuella bildrepresentationens påverkan vid lagring av data med hjälp av en steganografisk metod, Blekinge Institute of Technology, 2016.
- Albin Norlin, En jämförelse mellan teckenbaserade och grafiska lösenord: Fokuserad på användarvänlighet och säkerhet, Blekinge Institute of Technology, 2016.
- Sofie Höglund, Portningsprocessen för en applikation: Att porta en applikation mellan två motorer, Blekinge Institute of Technology, 2015.
- Max Kaspersson, Facial Realism through Wrinkle Maps: The Perceived Impact of Different Dynamic Wrinkle Implementations, Blekinge Institute of Technology, 2015.
- Andreas Lambrant, A preferred visual appearance for game avatars based on color theory, Blekinge Institute of Technology, 2015. Resulting in a paper presented at Proceedings of the ACM SIGGRAPH Symposium on Applied Perception (ACM SAP 2015) named Avatar Preference Selection in Game Design Based on Color Theory, https://doi.org/10.1145/2804408.2804421.
- Karl Åbom, Comparison of effectiveness in using 3D-audio and visual aids in identifying objects in a three-dimensional environment, Blekinge Institute of Technology, 2014.
- Dimitri Kajhanidis, Automatiserad riggning och tidssparande, Blekinge Institute of Technology, 2013.
- Marcus Faleij and Alexander Ivannikov, Cascaded Deferred Rendering, Blekinge Institute of Technology, 2013.
- Alve Andersson, Att sticka ut i mängden: En studie av tekniker för variation av instansierade modeller, Blekinge Institute of Technology, 2013. Co-supervised with Jonas Petersson.
- Erik Wadstein, Artistic Techniques to Influence Navigational Behavior in 3D-Games, Blekinge Institute of Technology, 2013. Co-supervised with Martin Lanner.
- Pontus Holmertz Liljekvist and Andreas Zsigmond, Real-Time Tessellation A Region of Interest Based Technique Suited for Game Applications, Blekinge Institute of Technology, 2013. Co-supervised with Stefan Petersson.
- Rob Howley, Studying the Effect of Participating Media on Human Visual Attention, Trinity College Dublin, 2009-2010.
- Declan O’Sullivan, Investigating User Preference of Dialogue Boxes in Computer Games, Trinity College Dublin, 2009-2010.
- Gregory Porter, Visualising the Ray Tracing Algorithm, Trinity College Dublin, 2009-2010.
- Adam Taylor, Wii Juggling, Trinity College Dublin, 2009-2010.
- Alan Purvis, Global Illumination Renderer, Trinity College Dublin, 2008-2009.
Tidigare handledning av projekt i grupp
- Mr Tom Wilcox, Mr Mike Evans, Mr Chris Pearce, Mr Nick Pollard: Revenge of the Killer Penguins (Gaze and Voice Controlled Game)
Projekt och publikationer
Avslutade projekt |
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ViaTecH Synergy (Project Owner 2017-2022, Subproject Leader) |